Curriculum Vitae

Rafael Campos

London, UK |

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High-performance computing and simulation research and its application to film visual effects. Liquid, gas and fire simulation as well as destruction, particle and volumetric effects. Light transport theory and rendering technologies. Ray-tracing and global illumination. Parallel programming and open source software development.

Key technologies

  • Programming Languages: C and C++, Python;
  • Libraries: OpenVDB, Boost, OpenImageIO, tbb;
  • Frameworks: OpenGL, Houdini HDK, Maya API

Work Experience

  • 2016-present date: Graphics R&D Software Developer, Framestore, London, UK
  • 2015: R&D Effects Software Developer Intern, Dreamworks Animation, Glendale, CA
  • 2011-2013: Software Developer, Credit Suisse, São Paulo, Brazil
  • 2010-2011: Software Developer Intern, Credit Suisse, São Paulo, Brazil


  • M.Sc. Computer Science - Graphics, Drexel University, 2014-2016
  • Scientific Initiation in Computer Graphics, National Institute for Pure and Applied Mathematics, 2007
  • B.Eng. Computer Engineering, Federal University of São Carlos, 2005 - 2010

Scholarships & Grants

  • BSMP Fulbright Scholarship for Graduate Study Recipient, 2014-2016
  • Google Summer of Code 2013, Blender Institute, Volume Rendering
  • Google Summer of Code 2009, Aqsis Renderer, Ray Tracing prototype

Conference Participation

  • ACM Siggraph 2009, Student Volunteer